Custom Shader Angle-Based Specular Blend

Click & Drag Viewports to Rotate 3D Object
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Standard Phong Material Three.js Native MeshPhongMaterial
Standard Phong: Native Three.js Phong specular reflections with standard light interaction and specular tinting.
Angle-Faded Light Specular Incident Angle Blend
Specular Angle Shader: Direct light angles (0°–45°) allow the surface texture color to tint the highlight. Glancing angles (45°–90°) smoothly fade into the pure light color.