Standard Phong MaterialThree.js Native MeshPhongMaterial
Standard Phong: Native Three.js Phong specular reflections with standard light interaction and specular tinting.
Angle-Faded Light SpecularIncident Angle Blend
Specular Angle Shader: Direct light angles (0°–45°) allow the surface texture color to tint the highlight. Glancing angles (45°–90°) smoothly fade into the pure light color.